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OOC


Handle: Nat
Contact: [plurk.com profile] Ammeschan AIM: Graceful Otaku
Over 18? 33
Characters Played: None.

THE CHARACTER


Character Name: Demyx
Series: Kingdom Hearts
Canon Point: Prior to his death during his quest to find Roxas.
Character Age: 21
Background: http://kingdomhearts.wikia.com/wiki/Demyx

Personality:
It should be noted first of all that Demyx's outward personality is completely fabricated. As he has no heart and no true emotions, his personality is essentially acting. Demyx presents himself as friendly and outgoing. He maintains a cheerful facade. He always seems to have a smile when talking to him. When the facade drops, he is cold, calculating and ruthless. During his fight with Sora he constantly taunts him, driving Sora to anger, to the point that Demyx's demise is met with a frustrated, celebrated cry on his part.

He often laments he is not cut out for combat. He is not someone who likes to fight, but that should not be mistaken for being a bad fighter. He isn't the strongest member of the Organization, but he is also not the weakest. His behaviour is meant to throw opponents off-kilter, to get them to underestimate him so he can take the upper hand. This is demonstrated when fighting Sora, when he finally drops the act and goes after him with ferocity that seemed unlike him.

Demyx also presents himself as a coward. When confronted with conflict, his first reaction is to run away. He refuses to go on certain missions alone, dragging other members along when he feels like he might be overwhelmed in a fight. This leads the other members to go so far as to question his intelligence. He prioritizes self-preservation, and remaining alive at all costs.

In reality, Demyx is incredibly lazy and doesn't care much for his missions. He is very manipulative, not only dragging members along to save him when he's acting scared, but he has a history of tricking Roxas into doing the bulk of the work on a shared mission, figuring instead he could sleep or play his sitar. He likes to stall for time, or take his time returning to the castle, however due to the nature of the Organization, his missions are likely completed.

His attitude could be easily described as laid-back, fitting with his lazy image. He has an easy-going way of speaking, going as far as to use nicknames, like calling Axel 'Ax' or Xigbar 'Xiggy'. Whether or not the person cares for the nickname, Demyx would keep using it because he has a bit of a stubborn streak.

As a Nobody, the others find him to be very expressive, although they are convinced he is acting, however, it is noted by Axel and Roxas that he is genuinely attached to his sitar and would probably be devastated if he lost it. Playing his sitar is his favourite thing to do, aside from annoying other members of the Organization. Demyx is the type of person to pull pranks to amuse himself if he is bored. Axel and Roxas laughed that he had no talent, but likely Demyx uses his sitar music to annoy everyone around him, particularly when he should be going off on missions. Demyx also takes great care in his appearance, spending a good deal of time styling his hair to his vision of perfection, something he did before his heart was taken.

Due to not having a heart, Demyx does not always show appropriate reactions to situations around him. When half of the Organization was annihilated at Castle Oblivion, he reported this to Roxas with a wide smile on his face. Despite being a recon specialist and a pacifist, Demyx can be very ruthless when drawn into battle. He will not show mercy.

Unlike most members of Organization XIII, Demyx remained loyal to the cause, and Xemnas until the end.

Powers/Abilities:

*Demyx has a mastry over water. He is able to summon it and manipulate it at will.
*He can create up to 99 clones of himself at one time, often using them to fight in his stead.
*He can use music to direct his water, as much as he does his raw powers, with his weapon Arpeggio, which he can summon from the darkness at will.
*He can summon violent geysers from that burst from the ground, large waves and balls of water in combat.
*He is the master of the Dancer Nobodies and can direct them to do his bidding.
*He can travel through dark corridors, seeming to teleport from one place to another, facilitating fast travel.
*He has two limit break abilities :
- Wave Gigs which allow for large pillars of water to be summoned, but causes a decrease in speed.
-Final Limit which summons a large ball of water to push his enemies away from him.

Power Nerfs (if applicable): It's unlikely to apply - he's not game breaking in his abilities, but I am open to the suggestions if necessary.

Inventory: Demyx would be arriving with his full Organization uniform which includes: Hooded duster, t-shirt, pants and boots all in black. He would like to have access to his sitar Arpeggio. She has a tri pointed end, and is rather heavy for blunt damage, but with the music he plays he can control water, for whatever purposes he can come up with.

Incentives: He lives his life through incentive! Force won't be necessary, the promise of his heart in some vague sense of the future would be nice to have though. I don't think it's something I'd like him to just get however, he's a Nobody and that means he can grow his own, but a little hope is enough to keep him going. The opportunity to enjoy more music would also be a nice benefit.


SAMPLES


I didn't get a chance to play in this TDM, but here are two samples:

http://gotosleep-idiot.dreamwidth.org/187764.html?thread=22594164#cmt22594164
http://thewake.dreamwidth.org/3213425.html?thread=246747505#cmt246747505

Profile

melodiouspacifist: (Default)
Demyx

December 2025

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