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★ Character Information ★
Character Name: Demyx
Character Age: 21
Character Species: Nobody
Current Health: Optimal
Outfit: Organization Uniform

Character Canon: Kingdom Hearts
Link to History: Oh there's definitely a link.
Canon Point: End of Kingdom Hearts III
Canon Iteration: Original Canon


★ Folkmore Roles & Attributes ★

Skills:

*Subterfuge
*Espionage
*Scouting
*Reconnaissance
*Musical Prowess

Canon Abilities:

*Hammerspace: A hidden space in darkness that allows Demyx to carry things. It is currently empty, save his sitar Arpeggio.

*Arpeggio: Connected to Demyx's heart, it serves as his weapon and conduit of his magic power. While he has some low level skills without it, the bulk of what he can do requires Arpeggio to work.

*Water summoning/water manipulation: Demyx can summon water out of nowhere, he can also manipulate water into doing his bidding. His capabilities are massive due to the fact he has a very high magical potential. Accessing his hammerspace also requires him to manipulate water.

*Water clones: He can summon up to 99 of them at one time, multiple times in combat. They are the same size as him, just made out of water.

*Water balls/columns/wall: The various ways he uses water in combat, primarily to attack and defend.

*Limit Break - Wave Gigs: An escalating number of water columns are released in a wave of attacks.

*Final Limit: He creates a huge water ball that explodes when finally formed.

*Cura: A spell that heals him over time.

*Dark Corridor Teleportation: He can pass through unseen corridors shrouded in darkness.

Role: Familiar
Role Qualities/Attributes: His primary animal will be an otter. Demyx will manifest an otter tail as well as a patch of fur the length of his spine up to his shoulder blades from the tail.
Role Reasoning: Demyx is not a risk taker, nor is he a leader. He's notoriously a fence sitter, even moreso now that he's been a complete turncoat in the third game. He doesn't like to rock the boat, no matter how much he knows about people's plans. The reason for this is because he's rather self-serving in that he wants to stay alive. He likes to pick the winning team - not lead the revolution. He is neither a hero nor a villain really, he likes to sit in the gray zone. It's quite likely he can be influenced one way or the other, but that's a long journey.

★ Personality ★


OPTION 2 QUESTIONS (PICK 4-5) 100-300 WORD LIMIT EACH:

  • What is the most important and defining relationship(s) in your character's life and why?


  • For better or worse, his most defining relationship like many in the Organization is with Xehanort himself. While Xehanort likes to delude himself into believing that his Nobody pals want to be there, this simply is not the case. Demyx had an entire other life going, likely in the distant past. He had his goals and ambitions all of which he does not remember. Aside from dragging his heart from the past to the future, being given a name based on one he can't recall, Demyx's memories have been manipulated and mostly erased. He has only the barest knowledge of his past life - and Xehanort did that. He has also implanted a part of himself in Demyx, effectively corrupting him with darkness, something he isn't sure what to do with.

    He has never wanted to be in the Organization, he has no connection with the goals or beliefs and yet he remained, most likely because the choice offered was never actually a choice. He's clever enough to know this. The relationship is complex because he also wants his approval, he's dependent on Xehanort and when Xemnas casts him aside, he gets angry and spurned. He is a harbinger in his downfall. Not because he thinks he's a good person, but frankly, because he was discarded and that hurt him.

    It's more impactful to note that Demyx doesn't have deep, meaningful relationships with any of the other Nobodies. This has made him jealous of them, because he's a friend-oriented person who can't seem to make a friend. To that end, he's a bit of an odd duck and a lone wolf. He's always been an eccentric kind of Nobody, but this was emphasized more with his lack of connections.

  • What is a headcanon (or two) you feel strongly about and that you prefer playing your character with? How is this supported in canon and why do you think it benefits the character's story?


  • Demyx is deceptively powerful for someone who doesn't put any effort into it, it's only Vexen, Xemnas and Zexion who can outpace him in magical potential. It was hinted at that his heart is connected to one of the Foretellers and from what we know about the two whose identities were revealed, it's incredibly likely that Demyx was once a keyblade wielder, and like his Nobody, probably a very powerful one at that. Considering the indication that all the answers will be revealed in the next game - he's also likely from Scala Ad Caelum, which makes him nearly as far back as Xehanort himself. His connection may be to Invi who is also adept at elemental magic with a focus on speed, much like Demyx himself who is not at all very physically strong.

    This connection and his very deep well of magical ability suggests that a viable path forward for Demyx is likely magical. He probably has a great deal of potential to learn other elemental magic, just like Invi did. He's not academically minded though, it's the kind of thing he would have to feel his way through. His heart, which was just freshly stolen is regrown roughly 13% at this point, and he will definitely regain it, and his memories over time.

    As the next Nobody in the Organization apart from the apprentices, then Axel and Saix, he's likely served a long enough term, 8 years. He was likely only 13 when he was recruited. He hadn't yet reached his potential as a keyblade wielder.

  • Is your character capable of forgiveness or will they hold a grudge until they die? Would anything ever make them change their mind?


  • Demyx had always seemed like the forgiving type, after all he brushed aside many slights and insults made to his face over the years, particularly from someone like Larxene. Minor issues never bothered him, but Xehanort's rejection brought forth an unexpected volatile reaction. He already wasn't thrilled with the man and his rejection added insult to injury. He can be very placid, like his element, but he can also be dangerous and his anger became one of the catalysts to Xehanort's eventual failure. He agreed to be recruited because he wanted that revenge, and he wanted to watch the Organization burn, and he did. Demyx was instrumental in the return of two ex-Nobodies, and the delivery of Master Ansem. To say he had a hand behind the scenes is no exaggeration. His grudge against Xehanort is deep and he will carry it with him until he dies. There's nothing that can be done to have him forgive him. He's been cursed by him in several ways and is stuck with the physical reminders of his gold eyes, the recusant's sigil (χ) and his name - not to mention his missing heart.

  • What is your character's safespace? When do they feel the most settled and comfortable? When do they feel confident and relaxed?


  • Demyx's safespace is not a place, but his sitar Arpeggio. It's a tangible connection to the heart he lost, but more importantly, it's his instrument. He's never happier than when he gets to kick back and just pour his heart out. His music is a mix of songs he knows, songs he's picked up and plays by ear, or more importantly, his own compositions. He can sit and compose music formally, or more likely, he plays a stream of consciousness. All of his emotions and thoughts are spelled out in a manner that no one seems to realize, but it's cathartic to him. His favourite place to engage in this activity is by the seaside, somewhere on a beach, comfortable relaxed and happy.

    ★ Player Information ★
    Player Name: Nat
    Pronouns: She/Her
    Are you over 18?: Yes
    Contact(s): [plurk.com profile] Ammeschan, Ammeschan#5385
    Current Characters: Senku, Toge, Vash
    Permissions: Here
    Writing Samples: TDM Link

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    Demyx

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