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Demyx
canon Kingdom Hearts
history See Below
point End of Kingdom Hearts 3
iteration Canon
age 21
species Nobody
health Good
outfit Canon Outfit
role Familiar
housing Reef Residence 1-1
job Musician
school Baba Yaga
History
Demyx's origins are completely shrouded in mystery. It's surmised that he is both from far away and/or likely far in the past. It's also known he holds some kind of connection to the ancient keyblade wielders, likely one of the forebearers. Of the three other members in this select group, two were keyblade wielders themselves, meaning there's a high likelihood that may have been a part of his life.

It doesn't matter. Demyx doesn't remember any of that. Whether it's due to Xehanort's influence on his heart, or just being a Nobody in general, he appears to know very little regarding his 'old life' and the mention of him being connected to a keyblade wielder was incredibly surprising.

He was adopted as a member of the original Organization XIII, as member number IX. During his time with them, he worked on various missions, the majority falling under the umbrella of reconnaissance, as that's his specialty. Demyx was careful to keep everyone at a distance and not make too many waves but this was incredibly lonely for him. At the point that half the Organization was wiped out, he met the same fate at the end of a teenager's keyblade.

It's presumed Demyx returned where he came from, recompleting like everyone else, but there was no peace to be had. Xehanort called him back in time for the True Organization's rehash. This time, Demyx was barely able to contain his total contempt for those in the Organization, and when he was ultimately rejected and replaced with a replica, he was immensely irritated. Not just irritated, but he felt trapped because the consequences for betraying Xehanort are incredibly serious and he has self-preservation.

He jumped at the chance to interfere with his plans when his safety was assured and he found a pathway out of the Organization. He did a very effective job burning that bridge. He just happens to also believe that the light is also coming for him, leaving him lost, paranoid and alone.

Since the end of his involvement, he has vanished.
Iteration
A Nobody shrouded in immense mystery - where Demyx is from, his name or even his allegiances are not entirely known.

Drawn from somewhere far away and in the past, Demyx was a member of the original Organization XIII. It's unclear what the process to make this happen is, or just how consensual his participation was, but once becoming a member he did his job flying under the radar exceptionally well.

Chosen not for his skill, or desire, but rather his connection to the ancient keyblade wielders, round two saw Demyx bitter about being jerked around and made a fool of by Xehanort. When presented an opportunity to help sink his plans, with as much protection as could be afforded, he jumped at the chance to get a little revenge.

Having very effectively burned those bridges, Demyx stands alone as potentially the lone surviving Nobody - and facing a very uncertain future.
Skills
  • Subterfuge
  • Espionage
  • Scouting
  • Musical Prowess
  • Combat Prowess
  • Reconnaissance
Canon Abilities
Arpeggio
Demyx summons a weapon that's connected to his heart. It takes the form of his beloved sitar Arpeggio.
Cura
A regeneration spell that heals over time.
Dark Corridors
He can open and use unseen pathways to get around as though teleporting through portals. He can use them pretty much anywhere he's been, however the portals are particularly dangerous - even for Demyx.
Hammerspace
Demyx has an unseen storage space where he hides his sitar and anything else he wants to chuck into it. He tends to keep it pretty empty, but he does use it on occasion.
Hydrokinesis
A fancy term for Demyx's control over water, he can make walls, balls, geysers and manipulate already existing water. He has a massive amount of MP and could probably summon the amount of a small lake, between all of his moves. This is his natural, Nobody affinity. He can pull water out of other liquids because water is all he could manipulate. He primarily uses it in combat and despite downplaying it, his skills are exceptionally sharp. He has also used it to glide around on top of the lake for fun.
Limit Break/Final Limit
When pushed to the brink of death and there's nothing else to do but hope for the best, he can let out one final burst of magic, in either ball or geyser form to do massive damage over an area of effect.
Additional Abilities
Advanced Hydrokinesis
Demyx, through studying at Baba Yaga, has learned to manipulate more than just water, and in fact this now encompasses any liquid in full. He's no longer leaving the non-water ingredients behind.
Aerokinesis
He has learned at Baba Yaga how to feel the flow of air and how to manipulate it. He's intending on moving to combine his air and water manipulation together.

He's looking to expand into a much more general mage.
Role
Physical Attributes Demyx can shift into the form of an otter. In his human form, he still has an otter tail and small otter ears - but they hide in the shorn bits of his hair, close to his head. He's also got a patch of fur that trace his back from where his tail ends, the length of his spine, shaping out over his shoulders. He doesn't know it yet, but he can actually breathe under water.

Non-physical Qualities He can have an effect on the moods of others if he tries, either riling them up or calming them down. At least, when it comes to Legends and Myths. Other Familiars are immune to this. He does not have a bond at this time.

Reasoning Demyx is not a risk taker, nor is he a leader. He's notoriously a fence sitter, even moreso now that he's been a complete turncoat in the third game. He doesn't like to rock the boat, no matter how much he knows about people's plans. The reason for this is because he's rather self-serving in that he wants to stay alive. He likes to pick the winning team - not lead the revolution. He is neither a hero nor a villain really, he likes to sit in the gray zone. It's quite likely he can be influenced one way or the other, but that's a long journey.
Inventory
Trial Rewards
  • Bundle of his sheet music
  • Three crystals - blue, purple and turquoise
  • A blue quill and ink
  • A lantern that doesn't seem to work
Other
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Demyx

2025

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